an in-browser emulation
of the program
Wiz 'n' Liz: The Frantic Wabbit Wescue is a side-scrolling video game developed by Raising Hell Software for the Amiga and Sega Mega Drive and published by Psygnosis in 1993. It is a humorous, cutesy platform game, notable for its almost complete lack of violence. With the exception of some end-of-level bosses, the game contains no enemies.
Wiz 'n' Liz takes place in the magical planet of Pum – which the game admits is a silly name – where a group of "wabbits" (rabbits) have been taken by a spell gone awry, and it's the job of two wizards – Wiz and Liz – to rescue them.
The game takes place on a series of levels, each divided into eight worlds. Each world has a distinct graphical style and music, but the basic gameplay remains the same. Wiz and/or Liz must run through the landscape collecting wabbits against a strict time limit. To win, the player must collect floating letters that appear when a wabbit is collected, to spell out a magic word shown at the top of the screen. Once an entire word is collected, the player then must rescue all remaining wabbits on the level, who now release collectable fruit, stars and clocks to increase the time limit. The limit starts at three minutes and is only restarted when the player character dies. This time limit can however be extended by collecting a glowing orange orb which appears in the last ten seconds of a countdown and gives 30 seconds of bonus time. There is also a Sunflower who is known to be a "nasty bastard" from such people as Gavin Free.
At the end of each stage, collected fruit can be mixed in a cauldron, and depending on the fruit, the effect can be bonus points, a minigame, a weird graphical effect, a bit of silliness (such as declaring a "Game Over" and killing your character, only to put them back with a sheepish "Only joking..."), turning the wabbits different colours, or "Absolutely Nothing".
Wiz 'n' Liz features a number of cameo appearances from other Psygnosis characters, including Puggsy and Lemmings.
February 8, 2015
Better Than A Rabbit-Herding Game Has Any RIght To Be
You wouldn't think that a game without enemies (apart from the occasional boss battle) would be this good. But there is a worthy foe in the game, one that reveals itself to be particularly cruel at higher difficulties: time. This game is incredibly well-designed and well-balanced to provide challenges for everyone across its four difficulty levels (one, Super Wizard, is a secret setting between Wizard and Sorcerer and can be unlocked by holding A, B and C and pressing Start when the SEGA logo is visible). The 'Skill' setting can also be lowered to slow down everything in the game, but time can still become tight. And the fruit-mixing system provides even more replayability.
November 16, 2014
Almost couldn't figure it out.
At first glance, I was slightly confused. I understood collecting the wabbits and grabbing the items that floated away from them, but I wasn't quite sure of the premise. Graphically, it is an excellent game and somewhat easy to master.
The tomato throwing mini game was fairly difficult although I did score a few major hits.
Overall, it's a nice little game.